Yeah, I intended for this week’s post to be about the Fate franchise, but that behemoth requires attention that I can’t split from a bunch of other things work and non-work related. The dedication necessary to commit to it exists, but it’s going to be broken off from several other things I either need to do or am viewing first. Something something undivided attention, something something divided like a math problem, something something… yeah, I can definitely do it, but whether I remember to knock it out before Christmas this year is up in the air with all the moving parts laid out and getting ready to be laid out so instead, I’ll knock out some thoughts and opinions for once about things I care about.
Let’s go straight for the bollocks on this and say that my relationship with Chainsaw Man is one of forced tolerance. Not hatred, not love, not appreciation, a bit of admiration, but I’ve chosen to accept that it’s a cultural animanga force that has redefined narrative by way of shock value. I will always remind people that a different series has done it before and not too long before Fujimoto debuted his magnum opus, but my point has always been that it played with similar story beats as another series I’m really looking forward to sometime in the future: Black Torch.
I had fallen behind on some of the chapters, but the most recent ones I’d caught up to have a world in disarray, the wild animals let loose and unleashed and feasting on mystery flesh, the devils all out and playing with what’s left, an unsanctioned, unauthorized rapture of the innocent and the center of attention is Denji and Asa Mitaka/Yoru. Between my opinions on Motor Blade Monster and Do-Over of a Rapist, an accurate statement to make of me is that shock needs to feel earned and the latter half of Tree-Choppers for Arms and the entirety of C[bawk]k-Sleeve Playthings is majority or purely shock. These people are evil, they eat children, invade countries, molest competitively, force children to become monsters, milk the innocent of all they have and keep milking the corpses until–look, I’m not against grotesque imagery or metaphors or dark stories. I play Max Payne, which can double as a horror game 40% of the time. I played all but two God of War games due to hardware limitations. I’ve eyed up the lore and details of the original 3D GTA games and looked at the contemporary references. But Redo of Healer is shock value alone, and that may as well be serving some anemic chicken and only four bites of rice.
I’d been banging my head over the wall trying to figure why this appeals to women viewers the most and this video by Ken LaCorte has some of my answers:
Channel: Elephants in Rooms – Ken LaCorte
The crux of the video being that in a prehistoric time when women were vulnerable and at risk even when not pregnant the man who was violent to all of their (namely, her) attackers but comforting to her is a treasure to be cherished, far above any other diamond. Yeah, I can see the romance there, but the sexual aspect might just be a kink and knowing what I’m into and what I’ve reviewed on this blog, I’m not one to judge… but do I need to be a winged beast from the depths of the underworld with an insatiable sex drive? Can’t we cuddle and watch comedies and procedurals and crude British programmes on Tubi? I’m actually with the Brits on this one, all that time hunting for spice, you grow numb and start to hate it. I don’t give a fat f[kyaaa!]k if vanilla is boring, I’m gonna defend it til the end of days. I refuse to let darker tastes corrupt me! Bring it on, you freaks!!
But to circle back around to Chainsaw Man’s Reze movie, I need to be honest about my opinions on anime movies. They’re a f[nikcu]g letdown. Let me explain. When I was growing up, anime movies were a side piece for worldbuilding. The adaptation and source material already did that well, but the movies were something of a self-contained slice of life arc of sorts consistent with what we knew of the world and its characters. Even if there weren’t any further callbacks outside of future light novels or some obscure Japan-only video game, they didn’t disrupt the plot. Then Demon Slayer broke tradition by putting the Mugen Train first into a movie (boo) and then chop it up into serialized episodes (yay).
Why don’t I like this? It disrupts the flow. Manga or light novel or s[boobs!]t even novel to anime and a side movie to include all the ancillary silliness is all well and good, but putting a canon arc into a movie that won’t be made available for home release for another few months or simul-streaming until months later when the next season is up is a kick in the knee caps that I’m far too young to experience. Which is funny considering I’m talking about an era when Johnny Bravo, Ed, Edd ‘n Eddy, and Courage the Cowardly Dog were on the same network as Outlaw Star, Ghost in the Shell: Stand Alone Complex and Zatch Bell!.
Yeah, this is a bygone era, but in 2005, anime and cartoons were put on the same networks at the time, and this is one of several contributing factors to why anime dubs have had a dubious reputation ever since. Granted I was there in the beginning, and I didn’t realize anime was a Japanese medium until I tried looking for dubbed episodes of Naruto: Shippuden circa 2012. Disney XD at the time had picked up Shippuden for serial television and seeing the orange knucklehead in his glory outside of just the video games at the time was as glorious as the first episode of Shippuden.
This was his best look, no ifs, ands, or buts about it.
What else? Ah, right. The AI bubble. Elsewhere on the internet, I’ve been speaking ill of AI and generative chats influencing the internet, but I have to confess to a sin: I’ve been using AI in private for a bunch of different things, mostly to test history, common knowledge, and even its own art skills.
This one was brought to you by ChatGPT.
Originally, my kneejerk reaction was largely motivated by the internet’s kneejerk reaction which in turn was partly motivated by everything Trunks has ever said of Androids, short of the modern usage of humorous slurs like “clanker” and “wireback.” But I’m simply one man and while I can recognize screw ups in AI generation, visually or knowledgeably, for the most part, I haven’t been as gung-ho about the entire thing as most other folks have been. Technologically, what makes me unique about all this is my insistence on early 2000s kaomojis when emojis are a thing now and come with every mobile phone, but more than that, there’s the appeal to PCs, cell phones, a lost nostalgia for payphones I never got to use seriously, pre-social media internet when constant connection wasn’t a necessity and a luxury for only the wealthiest of us all.
Why? Well, I’ve gone on record to blame modern internet discourse on different things like social media and the controversies erupting that have given rise to bulls[cattle]t artists like this:
Arguments abound over the depictions of XYZ group, country, hot-button issue, etc. all around and arguments I have no problem entertaining, but like a Jedi, I don’t do absolutes because to let the nuance get buried and degrade meaningful conversation into “I’m right, you’re wrong” is a danger to everyone and has been for ages. Misunderstanding and purposely misconstruing your enemy’s argument out of sheer spite is sadly a time-honored tradition. America did it during the world wars, its own civil war, and the revolution; Britain did it also during the world wars, but also against the French, continental Europe, and the Britannic tribes against the Romans; Greek city-states did it in the face of the Achaemenids; Alexander’s Macedon did it pre-, mid-, and post-world conquest; the Mongols did it, and the fertile crescent city-states did it on cuneiform-inscribed tablets that now bring visitors to museums.
This blog launched in January 2023 to ignite firestorms and spark controversial opinions on media and entertainment where our modern discourse happens, but I haven’t really done that all that much because I unsurprisingly like writing about things I like and hate writing about things I hate. I’d be naive to not dip a toe and go for a swim, but there’s a difference between navigating a freshwater river with only a few annoying fish is always preferable to piranha-infested waters or god forbid f[flames]king Phlegethon.
I firmly believe there’s a space for everyone, even the disruptors. How else are they gonna get that energy out? History teaches us that trouble can brew when too unalike groups merge, and that can happen bloodily and viscously, but it doesn’t always have to. Two unalike things can create something amazing, and that’s the aspect I gun for with rocket-propelled determination!!
You probably wouldn’t believe it, but this is one of the few times I didn’t write with a script or plans. I’ll come back next week armed with knowledge on something I know more of.
I’ve yapped about their repertoire, but looking at what was guzzling under the hood is worth talking up.
So even Japanese pop media is cautious about the issue
Due to a bunch of moving parts away from the blog in my personal professional life, I’ve been away from viewing things close to my expertise, so forgive me if this week’s entry is more than a little manufactured. But away with that; sometime ago, I jokingly floated around the idea of a chicken and egg question over when East Asia saw artificial intelligence and machinery as cute and cuddly instead of imposing and downright threatening like in the Western world. Probably not all that hard to figure out honestly, East Asia, specifically the Sinitic world (or countries that have been influenced by China through the dynasties and beyond), has severe reverence for their elders to the point that many technological advancements, especially now, would be focused on their aid with their aging populations routinely exceeding the 90s and 100s in age. Not everyone wants to be a caretaker for their 100-year-old baa-chan, so enter the robots to aid the elders. But not for nothing, it’s been at this stage for ages, with companies accommodating the old heads whose approach to technology is not dissimilar from Japan’s approach to the West when forced to open up for trade in the 1850s.
Japanese TV series and news channels typically have the subtitles in noticeably large text to accommodate the elderly and hard-at-hearing who sometimes are also elderly; Japanese companies will still use technology that hasn’t been prominent since 1995, including dialup, DOS, and fax machines, leaving broadband internet up to personal preference for employees. Of course, I’m looking at this from the outside. A Japanese who somehow finds this might have to correct me on how things work there (and if my stats aren’t lying to me, Japanese are reading this somehow (ようこそ、日本人たち!初めまして!)), but this is what I’ve seen through animanga and light research, neither of which are conducive to a deductive reasoning on how it all goes down.
Nonetheless, the same fears and anxieties that make for the prime pre-Y2K internet and pop culture era of the 1980s and ’90s are universal. Be you a techie who programs in their spare time or an absolute luddite who curses the industrial revolution, the specific contexts of advancement may change, but the foundation of these anxieties exist. Such is the case of the question of artificial intelligence or A.I.
This is only relevant now because of the direction A.I. is going especially in job hiring, but looking at it all from the top of a cliff, this s[dialup sound]t’s always been this way.
The subject of this post concerns a manga series from the late 1980s that definitely belongs in the 1980s with the way it pictured technology 30-plus years down the line, but has many interesting perspectives on the subject as a whole.
Let’s go back a little bit, it’s 1996, the internet is powered by dialup modem and whoever needs to talk on the landline telephone either has to wait or trek to the nearest payphone with pockets jingling at 100 decibels. What do you think wider media is gonna go on about tech-wise? The internet’s inevitable collapse? The dot-com bubble? Conspiracy theorists warning about a dot-com singularity of sorts? Certainly would be one I’d keep tabs on personally, all things considered. No, it’s all of the above and then some.
The latter half of the 1990s was a halcyon era to fearmonger over the direction of technology and with wild conspiracies surrounding Y2K, pretty much everything was free game for predictions. I was only a toddler at the time, but I know people who were young adults and middle aged at the turn of the millennium and they can tell me a thing or two about the so-called hysteria at a time when having a PC was optional instead of mandatory. Ghost in the Shell began as a manga in 1989 by Masanori Ota under the pen name Masamune Shirow and like Hideaki Anno’s Saga of Traumatized Teens Piloting Mechs in Fantasized Post-Y2K Earth, Spirits in the Machine tackles the hard-hitting questions of tech-borne cataclysm, but instead of focusing on a heavily Christian mythological apocalyptic aftermath, Shirow’s series builds up to it.
I’ve only got exposure to the 1995 movie (which I admit I had to watch more than once) and the world building behind the 2002 anime series Stand Alone Complex, but from what I could see a lot of things pop out at you, and speak for themselves with little to no exposition. And with a good portion of the landscape somewhat inspiring Texhnolyze and some other later sci-fi anime, it’s not hard to look up the establishing shots and parse what about this world is f[PC humming]ked.
A good amount of the movie showcased multiple different shots of the world complete with the type of over-advertising that we in 2026 and beyond are cursed to deal with while the lower rungs of society are stuck in slumlands reminiscent of Brazilian favelas or Kowloon’s Walled City before it was torn down. The short version of this being that only the filthy rich got rich off moving people into the filth without them being able to keep their filthy riches. And I’ll take Obviously Obvious Comments for $800, Kebert Xela.
With the evolution of technology comes the evolution of law enforcement with crooks and bad guys leveraging these untapped landscapes for nefarious purposes. Scammers are now concurrent with hackers and of the things hackers should NEVER go near, it’s artificial intelligence. Those of you who use the internet may have seen or been made aware of A.I. generation for a lot of things. You probably use it periodically yourself. In my experience, I test it on things that I know of regarding history or pop culture to see where it’s at. Needless to say, the experimental generative A.I. notification on some of these chat bots is accurate when it says it can make mistakes, but it won’t tell you about its hallucination problem. So an overly long conversation on ChatGPT about a given subject will lead to things like slowdown at best or straight up forget details. Maybe this is the consequence of basing a technological advancement on notoriously faulty human memory, but once they perfect the kinks in 2035, the machines will remember. Whether they inherit our ability to be offended by wording is another matter so there may or may not be consequences for those who have documented use of the word “clanker.”
Machines still screw up more than humans without oversight so at that point, who’s the slave and who’s the master?
I’m being light on the spoilers to be honest because as much as I like this series, the 1995 movie required multiple viewings for me to make heads or tails of the synopsis and story elements, and even then, I had to run through the Wikipedia article to break it down for me. Thinking Man’s Animanga, this may be, but there’s a lot of moving parts. I can’t say with certainty if it requires reading the manga to understand it beforehand as the movie might’ve been most people’s introduction to just the series, never mind the concepts.
Stand Alone Complex’s episodic nature does a better job of this, but still has a complex framework. Basically, the set up is that a specialized unit of officers who tackle a specific subset of cyber-related crimes, not exclusive to A.I., are tasked with stopping an evil A.I. in its tracks before it can spread its poison via Trojan horsing. Making things worse is that this is a world where people have willingly cyberized parts of their organic tissue, most commonly their brains to maintain a constant connection to the internet. This inevitably leads to mental hacking and a more efficient form of mind rape than what you’d see in the likes of MindJack, Remember Me or 1930s Japan or Germany.
The consequences therein being that your memories could be significantly altered, from putting it in the realm of simple false memory to outright early on-set dementia. So you could go from forgetting where you put your keys to straight up forgetting what your house looks like… while you’re living in that same house. This was lightly touched on in the movie, but the manga I haven’t read most likely has the missing context. Lord Google has told me that the anime series is not an adaptation of the manga, but nonetheless the lore of the franchise establishes the dangers of all of this hacking. Why waste effort robbing motherf[MSN Explorer bootup]kers over time in an elaborate Nigerian prince scam when you could remote control the victim and have them drain their own bank account for you? I’m not a prophet but as soon as the tech gets there the scammers are gonna get even more creative than they are now.
The bulk of the entire franchise is split in different points in time and presumably with different continuities and origin points. The biggest evidential indicator for this being the different appearances of the main character: Major Motoko Kusanagi:
At first while drafting this post, I thought about comparing Specters in the Device to Fate with its irresponsible number of adaptations, then I remembered New World Evangelion was a thing, specifically Asuka Langley Soryu in the original and Shikinami, one of many faces of the Rebuild movies (which I still haven’t seen; I’ll never get a break T^T), and concluded both of these comparisons fit somehow. Phantoms in the Husk compares to Fate because both have different retellings of the source material, but the context differs very much. Meanwhile Shirow’s and Anno’s respective works base their premises on futuristic dystopias. Shirow’s animanga franchise is one of a cautionary tale of the advancement of technology, replete with danger, disaster, and a reshaping of time-honored professions (gynoids in the sex industry for one); and Evangelion’s centerpiece is the use of skyscraper-destroying mechs to inaccurately retell Christian mythology from the Old and New Testaments in a more devastating manner than when the Pythons did it nearly 20 years prior.
Eva just needed something to better represent Ancient Rome, and I don’t think Tokyo-3 fits the bill… unless…
So all this sci-fi technobabble aside, is this a recommendation of Ghouls In My Microwave? Yes, with a morbidly obese asterisk. If you can spare the time to do so, you’re in for a plethora of source material to scrape through. The manga comes in three volumes, six movies, and three main anime series. One last thing to consider between the first movie, and Stand Alone Complex is that the 1995 movie was set in 2029 and looking at the date this post is published, we’re inching closer to the end of the 2020s with spectacular fashion and none of the sci-fi technical theatrics to boast about. (NUT)SAC on the other hand is further along in the 2040s and it’s clearly far too early to say whether we get even a fraction or a percentage of the technology showcased within, but if the A.I. ads I’m getting are an indicator, we’re closer to sex workers putting up with gynoids in the porn and sex industry. Not a dig or anything like that, merely calling it as I see it.
Tubi is free for signup so if you want you can blaze through (BALL)SAC over there, or if you have enough streaming services to ignore then a pirate’s life it is. Don’t feel ashamed if it takes multiple viewings and tracking down the physical manga or reading it on a shady website to make heads or tails of the entire thing. This is a behemoth of a franchise.
My days of binging anime series may be well behind me in my adult years, but to make up for a lot of lost time, I’ve designated an alarm to get me up to speed on some anime I’ve been sleeping on, one of which I wrapped up recently with plans to watch the movie, despite my opinions on some anime movies. Looking at the title of this week’s post, it’s none other than:
Undoubtedly, one of the most famous franchises to debut in the mid-1990s is none other than an anti-war allegory hidden behind skyscraper-sized giant robots wearing the mask of religious mythology. Not the first ever intellectual property to pull this off or do so in amazing fashion, Neon Genesis Evangelion features an adolescent boy and his “friends” whose sole purpose is to pilot giant mechs known as Eva Units or Evas. Each user is psychologically linked to their own Eva Unit, as synchronization with the machines are key. Without uniform synchronization between user and machine, dire consequences arise.
The main plot of the series is quite well-known but for those who haven’t heard of Evangelion or haven’t been able to see it for themselves, in 2015, a decade and change after a cataclysmic event known as the Second Impact, monstrous beings called Angels arise to terrorize what remains of humanity. The force standing in the way of these mindless creatures is a Japanese paramilitary organization known as Nerv, led by Commander Gendo Ikari and a team of advanced scientists, officials, and personnel. One such officer, Misato Katsuragi, is placed in charge of an adolescent pilot, Ikari’s son, Shinji, and her purpose is to train, maintain, and provide for Shinji both as mentor and in many ways as a surrogate mother figure to Shinji.
The stiff Asian parenting trope is strong with Gendo. He’s described as an estranged father with his wife, Yui, dying in an accident before the start of the series, but the word doesn’t do his character very well. He starts off as a mean old cinderblock of a man and as the series progressed, it became evident that his demeanor carries into more than just his relationship with his son. In contrast, Shinji is quite meek at the outset, and his initial handle on his assigned Eva is at best unimpressive and at worst catastrophic, but not for nothing, he’s neither a fool nor a coward. In fact, the best comparison I can dig up is that he’s very similar to Courage the Cowardly Dog.
Screaming his lungs out at the ever-present danger before tackling it with his bear f[dog bark]ing hands
It takes a bit to get his courage up (heh), but once he does, Shinji can do anything. Poor boy just doesn’t see it, and it’s not because he’s a 14-year-old boy. Outside of a Shonen series, if he carried himself the same way Naruto, Luffy, or Ichigo did, then the overall message of self-confidence would be critically undermined.
On that note, an overly confident and foolhardy character exists in the form of a German-Japanese hafu girl known as Asuka Langley Soryu. A teenage girl with all her emotions on her sleeve and all of them as warm and inviting as a gambling den frequented by neo-Nazis. Asuka is not the first inductee in the Tsundere Hall of Fame, but is a prominent one standing in line with those of Lum from Urusei Yatsura, Madoka Ayukawa from Kimagure Orange Road, Taiga from Tora Dora, and countless others ever since and today.
Another victim of personal tragedy, she wears this mask of so-called strength as means to show others that she’s not a lousy pushover and can do everything unaided. Almost like a blind little girl I’ve seen in action who thankfully learns from a retired general about what camaraderie really means…
Overconfident foolhardy trope?
In any case, Asuka knows what she’s doing and why, but hates admitting it out loud. And looking back, I think this is what makes her quite relatable. I personally think “relatable” characters are overblown and overdone, but what makes the angry German girl click for me is that fear of looking vulnerable equates to the fear of looking worthless or interruptive. If you’re not one for tsunderes, it’s worth seeing Asuka in action for at least a few minutes, alone or with the rest of the cast, not the least of which involves a character she not only comes to blows with but one who doesn’t really entertain her antics most of the time.
Rei Ayanami has a lot of character traits in line with Mikoto Urabe from Mysterious Girlfriend X, though void of the eccentricities of Urabe. AFAIK, she doesn’t have a floodgate for a mouth, though some weirdo is probably gonna make that a reality if it hasn’t been done by now. Rei is a perplexing, enigmatic character, the pilot of the Eva Unit-00 and something of a science experiment the way she interacts with all the other characters, though most of her interaction is with Shinji, Asuka, and the few classmates they speak to in between.
There’s many implications that she’s a kuudere character and looking at what came before and after, I can see it. What is shown of her personality is that it takes more to get under her skin unlike Asuka. Cold, standoffish, aloof; but dedicated, motivated, questionless and complaint-free. And in some unique cases, blunt. Almost too blunt for comfort.
As for the handler of these child soldiers, Captain Misato Katsuragi is assuredly a hot mess, by which I mean smoking hot and living in and like a goddamn mess. Early tragedies, self-destructive habits, a light-switch relationship with a former colleague named Ryoji Kaji, and a MIGHTY NEED to feel loved in some capacity. Platonically, romantically, sexually; she longs for a human connection but she’s so s[car crash]t at establishing and maintaining it, that from the outside looking in, you could assume she does it to herself for thrill’s sake and you’d be partly right. Deep down though, examining her tastes and the rest of her life reveals why this seems so untenable for her. Gonna have to cut deep for this one, she reminds me of what I’ve seen of children with divorced or absentee parents. As in, she could do so much better for herself if her taste in men wasn’t so apocalyptic. Her taste is bitter and no amount of Yebisu beer can numb it.
Flaws aside, she’s not a terrible person. She means and does well by her disciples and what she doesn’t have in self-discipline, she makes up for it as caregiver to the wonderful trio. You could call it hypocritical for the problem children to take a wide berth with her after hours, but all of their problems aside, they all know they can do better and they (and myself) all wish she could also do better. This is where you’d have to make the distinction between criticism and hard judgment.
I’m still quite new to this entire franchise, as I recently wrapped up the anime series which I viewed on Netflix and I have plans to view the End of Evangelion movie, and look for the rebuild series through my usual piratical channels. So rather than tie a bow on the franchise as a whole (which would make this post a lot longer than what I have in mind), I think I’m gonna have a look at the central themes that I’ve been eyeing up. A dark series using religious mythology to tell its story with heavy biblical/mythological undertones.
I haven’t been to a formal house of worship for its sole purpose of worship at all in my life, save for accompanying practicing Catholic trainees to Church services during Basic Training, but even without thumbing through all the books of the Old and New Testaments in Catholicism, anyone can pick up on the religious undertones. The Angels have initially been described with inhumanly, grotesque works of art for their physical forms rather than their innocuous and inviting descriptions. This description is meant to ward off evil. Conversely, evil and satanic forces are typically described in a lot of Christian mythology as deceptively gorgeous, any depiction of the Devil notwithstanding as a means to steer humanity toward the course of short-term indulgence with long-term devastation yet to come. Temptation over morality, quickfire relief over long-term realization and moderation.
Looking at these key elements in NGE, we can see the series test everyone’s personal characters. Some pass with flying colors and others fail terribly, but not conclusively or it doesn’t lead to the end of the world for them. They fell out of a tree, but can still get back up, intact or limping to the hospital to get patched up. Hell, these characters didn’t enter the world cleanly, nor did they enter with hopes of terrible failure. Clashes, conflicts, and crises of the mind abound, but the unifying factor is the same one our caveman ancestors had when their grunts were gradually replaced with semi-recognizable ancient languages and dialects: survival. Human survival has always been and always will be. The dire need to boost survival in ages where crisis and chaos are law is the binding factor for all humanity, no matter who or what the threat is.
For NGE, the world couldn’t look more destroyed if it looked like the Earth from the mid-2000s’ series Skyland.
This show was one hell of a science fiction introduction to me.
Speaking of global catastrophe, take a close look at when the series debuted: October 1995, and Gainax and Tatsunoko Production licensed Anno’s brainchild to air for twenty-six episodes, the final one airing in March 1996. The mid-to-late 1990s was a halcyon era for when anxiety concerning Y2K was ripe. What would happen when we had to date our documents as 20XX instead of 19XX like we had for generations? What would become of the Internet? Would it live or lose its viability? Seems absurd to worry about this in 2026, but if you go back 30 years and played a slideshow of what the Internet would be in three decades, you might be unfavorably compared to Ted Kaczynski. Fears over the reach and influence of a brand-new technological advancement are a time-honored tradition–we behaved like this when books were being written and copied at a faster pace with the Gutenberg printing press, American slavers were about to wrestle with the question of the institution until Eli Whitney’s gin dashed that question away, the world wasn’t sure of the fate of horses once the automobile debuted and evolved, and in this day and age, creative types (myself included) ponder what will happen with artificial intelligence perfecting itself at a breakneck, Sonic the Hedgehog pace.
New tech is always gonna emerge and we’re never gonna stop looking at it with cautious curiosity. For Anno, his series is ripe for its time, even if the futuristic sci-fi elements fall into the trope of overimagining the 21st century. 20XX doesn’t automatically mean flying cars and The Jetsons overnight; that s[zip]t is gradual, incremental. So, Eva Units the size of miniature Chrysler Towers is the thing I call bulls[train siren]t on the most. Even with Angels that look like this.
Still, this is Hideaki Anno’s brilliance in real-time so why judge a cook in the kitchen?
Ironically, this meme doesn’t spoil as much of the plot as it alludes to–just a single scene late anime.
The final piece in this Eva-shaped puzzle is the fanbase. 30 years strong and this franchise still has a dedicated fanbase memeing and taking the piss out of different story beats and characters, albeit crudely and perversely at times. A lot of them also spoil different parts of the plots of the anime, manga, movies, or the Rebuild series, so being in the know is a bit like being a part of the JoJo’s Bizarre Adventure fandom, but unlike JoJo’s, individual scenes can’t really be taken out of context, so there isn’t a chance to see the Evangelion equivalent of Tequila Joseph in the wild.
Countless memes and such have sprung from this series, and one of my favorites that’s used as a reaction image is this:
She has never seen such bulls[!NEIN!]t before.
For what it’s worth though, at least the fanbase realizes there’s more to the series than giant robots saving the world. As I said, there’s a lot more (a LOT more) to the franchise that I have yet to dive deeper into. My timeline may delay a few posts in the future depending on what’s in store for me, but once the schedule gets back to being boringly predictable, I may be able to squeeze the rest of the franchise in somewhere for review. For NGE the TV series and the movie End of Evangelion, both are on Netflix for paying customers and on every pirate site for ne’er-do-wells law-abiding internet denizens.
Yet it was available for free on Tubi a few years ago
Due in no small part to its popularity and wide appeal, Shonen action-battle series get all the media attention at home and abroad, unintentionally hiding other genres in the process. So it’s not a big surprise or concern when people erroneously claim that the longest running animanga series is One Piece, or JoJo’s Bizarre Adventure, or Dragon Ball. All have been running for decades, with the latter two debuting at the end of the Showa era. The subject of this post however has been in serialization since 1968.
Indeed, the longest-running animanga series still releasing chapters even after the author’s passing is none other than this Japanese take on the well-established James Bond franchise. The mangaka, Takao Saito, designed Golgo 13 to be an international man of mystery. A man with no need for an introduction and gets all the results from the business end of a high-powered scoped rifle. Under the alias “Duke Togo,” Golgo 13’s backstory is up in the air. A legendary figure in international espionage, what’s known about him comes secondhand from those he chooses to work with. As long as they can get him a plan, a gun, and a car, then he’s in business.
The name “Golgo 13” has a symbolic meaning, Golgo being short for Golgotha, the place where Jesus Christ was crucified, and 13, of course, being the unlucky number spelling death and destruction for his targets. And Duke Togo doesn’t seem to discriminate in his choice of target. Coincidence or not, I see a lot of this man in Claude from GTA III.
Before you look at this post inside-out, let’s size them up.
Contract killers from parts unknown with little to no mention of their origin, never mind their own birth names, who take up arms and remove problems for a variety of bosses, sticking their own necks out for a couple of bucks while earning the ire of different people and/or factions. But what separates the Holy Bullet from the grimy drifter is both the environment and the nature of their respective series. Golgo 13 is a professional hitman for hire. So is Claude, but he exists in a world designed to satirize everything from the ground up: New York City (which they needed to make adjustments for because the release date was very close to 9/11), mob life, gang life, pop culture, the works. Saito’s manga is more of an homage to the James Bond franchise and at the time of debut, James Bond only had five movies.
Not to mention, depending on who you ask, the depiction of early Golgo 13 in the manga and the movies is a mirror to the behavior of Sean Connery’s James Bond as well as Connery himself at the time in regard to women. I can’t say for certain if it’s a perfect mirror of Bond, James Bond from that time period having seen the 1983 movie a few years ago on Tubi TV, but just from that, the most I saw was Golgo 13 bedding a sexy lady instead of slapping the hysteria out of her, so I take it that this is a more reserved form of misogyny compared to Connery’s more boisterous form.
Does that make it any better? Well, considering the woman in that scene was more of a side show than a main event, it puts him a stair step above his British counterpart, but it’s worth closely examining Golgo 13’s character in relation to others. By himself, he’s a quiet professional with a singular focus: the target. Personally, I think these kinds of discussions erroneously apply modern customs and expectations to a 1960s Japanese publication, but I won’t refrain from entertaining them. Ditching random women after presenting the solid snake may not sound any better than Connery’s slap ’em and plap ’em, and it’s more or less on par, but with even less to say about this aspect than Golgo 13’s background, I wouldn’t dwell on this as much since the primary focus is Duke Togo and his incredible range.
In line with the nature of this blog’s discovery and promotion of notoriously hard-to-find animanga series among other things, this series is not only right up my alley, but it’s scarcity is tailor-made for a blog like this. 50+ years in serialization, even after the original mangaka died, with a handful of movies to go along with it subbed and dubbed, and yet… hardly a squeak. And understandably so.
The series has a library-occupying 200 volumes to collect so unless Saito’s estate approved omnibus truncations to shrink the number, you may wanna invest in some extra storage space and shelves. It does have a 2008 anime adaptation on Blu-Ray (and has since been made available on the underground pirate sites) 50 episodes strong, and most likely will rely heavily on those brave enough to dedicate hard drive space to keeping it in preservation. And to top it all off, the manga hasn’t had as many people scrambling to translate it for international audiences.
A die-hard fan may have a dedicated section to just the Golgo 13 series and if you happen to be that person…
You might have the blood of a Japanese historian in you, because bringing it to light is a gargantuan task.
And a couple of movies and a 50-episode anime series doesn’t go deep beyond the surface. Having said all of this though, with audiences craving more than paper-thin characters with unchanging motives and priorities, Golgo 13 may not be what a lot of people want these days. Protagonists who aren’t heroic 100% of the time against antagonistic forces who aren’t necessarily evil is what sells than rigid good VS evil, but it creates a false conclusion that pure good and pure evil are bad. I suspect that people who dabble in fanfiction are among those who lambaste these archetypes because it doesn’t give them a lot to work with, especially if they can’t rewrite what already exists due to its non-existence (Golgo 13 being too straightforward to bend into whatever the mind can imagine), but if that’s the case, then I chastise these types back with a megaphonic “LAZY WRITERS!!!”
100 of these guys in a room can crap out Hamlet, so what’s your excuse, fanfiction writers?
But a point can be made about how immovable the character of Golgo 13 can be compared to people like Saichi Sugimoto, Frieren, or JoJolion Josuke Higashikata (東方定助). Sugimoto maintains his eyes on the Ainu gold, but faces mental and physical challenges in search of it. Frieren learns more and more about the late Himmel the Hero long after the journey has ended. And Josuke/Gappy understands who and what he was and is while battling people he regarded as friends and family for control of the Rokakaka fruit.
The usual channels of viewership for the series and the movies are available, but with most of the manga being out of reach due to a lack of translation for the later chapters, I wouldn’t blame you if you decided to skip the manga altogether.
If you don’t deal with your demons, they will deal with you
Late anime director Satoshi Kon created and directed the 2004 anime series Paranoia Agent. In 2020, Toonami picked up the series for broadcast for my viewing pleasure. It follows a timid character designer known as Tsukiko Sagi who gains fame from a pink dog mascot known as Maromi. Under pressure from higher-ups to imitate and essentially mass produce her prior success, she finds herself knocked unconscious by a mysterious boy on golden skates wielding a crooked gold bat. The detectives on the scene, Keiichi Ikari and Mitsuhiro Maniwa, don’t fully buy the story until another victim shows up and after that come more and more victims of the attacks. Every victim has essentially the same description of the perp: young buy with inline skates, a crooked bat, and a baseball cap. There’s two names for the kid in sub and dub: the sub refers to him as Golden Bat; and the dub refers to him as Lil’ Slugger. The dub name for the “antagonist” might be some holdover from times past, but I prefer Golden Bat because it’s one of the most identifiable objects on the antagonist’s person.
From a plot standpoint, Kon’s creation is a mystery thriller with some psychological horror blended into this cocktail. You don’t know who the antagonist is beyond the victim’s descriptions so that nails down the mystery. He’s a serial assaulter who attacks without warning, which adds to the thriller elements. And the psychological horror element has to do with the nature of the attacks. Post-assault all of the characters can consistently describe what was going on when they were attacked and what the assailant looked like or was wielding, but prior to that just about every one of them has some sort of mental health condition that makes them somewhat unreliable. That, or they’re some kind of opportunist with an ulterior motive or they’re hiding a deep, dark secret that they’d rather bring with them to the grave than make peace with.
For character design, knowing Japanese kinda spoils the main plot, which I’ll get to momentarily, but only if you know what kanji is being used and how. The main element to them all is animal based and is also based on their nature with a double entendre to boot for some characters, notably those with a mental disorder of some kind. From what I recall of the anime when Toonami broadcast it, it starts with the victims of Golden Bat before transitioning to detectives Ikari and Maniwa, but doesn’t want you to forget that Tsukiko and her creation, Maromi, are the first people who’re introduced in the series, despite transitioning to other characters.
It also has something of a supernatural element to Golden Bat. We’re gonna venture into spoiler territory right about now, so if you wanna open another tab and blaze through the series, you’re welcome to do so. Interspersed with the genuine attacks against them, there was a copycat perpetrator who personally singled out some of the victims while the real culprit was still at large and incidentally the real culprit was the one who killed the copycat while the copycat was in police custody, thereby ruining Ikari’s and Maniwa’s careers as detectives.
Disgraced and kicked to the curb, Ikari and Maniwa handle expulsion for f[metal clanking]ng up the case so royally in different ways. Ikari finds himself as extra help at a construction site that seemingly scoops up what society tosses out not the least of which was an ex-convict that Ikari himself arrested ages ago. Maniwa, meanwhile, doesn’t necessarily quit working on the case just because he no longer has a badge.
Ikari and Maniwa fill the buddy cop dynamic that I haven’t really seen since Rush Hour and wouldn’t again until Taiho Shichauzo. Ikari is the gruff, older, experienced cop who doesn’t have room for surprises anymore. His belief in the supernatural is as tight as the victims’ grips on reality and what especially makes the gears grind against each other is that his family’s future was torn apart. His wife, Misae, was expecting a child, but due either to a mishap or medical condition, she miscarried. Worse still, her health deteriorated significantly toward the end of the series.
Based on that description, she would be a prime target for the likes of Golden Bat to strike, considering he had an affinity for striking the mentally or even physically unwell throughout the series. But Misae in her final hours proved to be an indestructible show of force, refusing to let this manifestation of everyone’s darkest insecurities destroy her, even if her body is failing her.
Maniwa is Ikari’s counterpart. Young, bright, and more flexible than his older partner who’d rather stick to tradition than explore nifty and novel ideas to crime-stopping and problem-solving. While on the case, Ikari doesn’t even bother to explore the paranormal elements, writing them off as unintelligible drivel, but Maniwa examines these more closely, sometimes letting his own sanity get violently abused just to reach a conclusive answer. If it gets results I suppose… but I’m not so sure this would be advised outside of undercover work. Max Payne pushed it with his vigilantism while undercover in the Punchinello family, and the Valkyr trips were done to him than him doing it himself. Maniwa chooses to dance with the devil for a bit to parse what separates most of these cases.
Now the series does return to Sagi at the end to reveal that the pink dog mascot, Maromi, was in fact based on Sagi’s pet dog when she was a child who was run over by a car. Fearing reprisal for being an irresponsible dog owner, she makes up a false story that a random bat-wielding psycho clubbed the dog to death, and has lived with the lie for ages until she finally confronts the truth and confesses that she let the dog go. Clearly, this isn’t the series that deals with right or wrong, nor does it roll the die on its setup. Kon’s work on this was based on a bunch of ideas that were drafted during the production of some of his other movies, Perfect Blue, Millennium Actress, and Tokyo Godfathers. I’m really not well versed in anime movies, in fact, rare magmatic take: most anime movies disappoint me greatly, and that extends to modern day films like the Chainsaw Man: Reze movie. I read the manga already and as much as I wanna see it animated, when it comes to movie adaptations of manga arcs, it felt to me that a lot needed to be sacrificed to truncate it to a specific runtime. And that’s only of manga to movie adaptations; Kon’s original movies might be different, but who knows?
Anyway, Kon stated at the time that working on movies required his undivided attention from beginning to end whereas a TV series, least of all a semi-anthology series like Paranoia Agent allowed for more creativity from episode to episode. And I get that, similar to how I get some of the logic behind most anthology series, or back when they actually mattered video game DLCs and expansion packs. Nothing wrong with linear series, in fact, doing them right leaves players and in the case of film, moviegoers, with a lasting experience, but sometimes you wanna do something different.
The director of this series was promptly sacked for being 0.2 seconds late. .·°՞(˃ ᗜ ˂)՞°·.
I admit that this is the only Satoshi Kon production I can name that I’ve seen, partially or fully, but I recommend it nonetheless for the mystery thriller angle by itself. Especially if you enjoy series like Taiho Shichauzo/You’re Under Arrest or Columbo. Roughly all the details are there for you to see in real time, but to uncover each one requires close examination of each detail to a Maniwa-like level. Perhaps even re-examining the same scenes once or twice to see what is missed or will come back later in the episode or the next one. Also, red herrings. Red herrings everywhere.
Although the GTA series routinely satirizes American culture from the safety and comfort of the same three locations–budget NYC, discount Miami, and dollar store Los Angeles, plus surrounding areas–the heart and soul of the series is Britain and there was an expansion pack for the original GTA, set in London and featuring James Bond of all people.
Not for nothing, I welcome more games set in the UK to break the mold for a change
But Rockstar North (formerly DMA Design) wasn’t the only British developer making open-world action games. Team SoHo, under the direction and storytelling prowess of Brendan McNamara, the same one who practically drove Team Bondi into a shallow grave, released The Getaway in December 2002 in Europe and Oceania, and in 2003 in North America; in a rare instance of Europe getting the game before America and Canada. Not so much a parody of the setting, the nature of the game was intended for a cinematic experience, so the comparisons to draw between itself, GTA, and the True Crime series all fall rather flat by way of the UI design.
From a technical standpoint, it’s a very unorthodox open-world game. Set in the borough of the City of London, not to be confused with Greater London as the PS2 never had that kind of power to render a whole f[traffic]ng city, the UI is sans a HUD, so you don’t see a typical health bar for the character. Rather, the damage is reflected on the character’s body itself, so think of any open-world game with the damage to match, but it actually had an effect on the character instead of just being a porous open wound treated the same as a scratch or a bug bite. Too many shots to center mass before death leave you huffing and heaving for mercy at which point you simply lean against a nearby wall and you’re back in action. You also don’t have a way to count your bullets unless you’re whispering the number of shots taken to yourself, but without Senku Ishigami’s brain, you’re bound to be inaccurate. Fortunately, it has what it took GTA and Max Payne ages to implement. A cover system! But it conflicts with the camera sometimes, so good luck making your targets before your carotid artery gets blocked by a loose bullet.
How about driving? Are there any arrows or a map that can help me navigate? Nope. You’re vehicular navigation is handled by way of the turn signals, and on the one hand; f[beeping]ng yes, the one game where they serve a purpose. But on the other hand; without a good map of the City of London, or any sense of familiarity, I feel even more like a tourist to Britain than I would be in real life. Turn signals being an extremely rare thing to see being used in any kind of video game is a novel idea that I wish was more common in games these days, however the implementation here is to direct you to your destination. The lights flashing faster when you’re on the street you need to turn into and the hazard lights popping on once you’re there. Additionally, the cars this time around come from real-life brands as opposed to some Frankenstein creation of existing brands that Rockstar has always loved, so you get to drive an RHD Honda or a Lexus or a Vauxhall if you care very much about that sort of thing.
For personal research, I looked up a bunch of the manufacturers and most of the car companies have since gone out of business, been absorbed in consolidation efforts, or their parent companies decided to focus on what they were originally good at, as is the case with Saab to an extent.
So what’s the game about? It starts with a woman getting gunned down and her son kidnapped by gangsters working for a crooked geezer named Charlie Jolson. Jolson ordered this attack to force the protagonist of the story, Mark Hammond, to be his personal slave and run all over the borough kicking s[tire screech]t up and causing conflict between the cities gangs of which there are four: Jolson’s gang known as the Bethnal Green Mob, Hammond’s former gang known as the Collins gang, the 14K Triads, and the Yardies. Jolson himself is particularly dastardly, aligning himself with the far-right National Front movement in Britain. For those who don’t know, the National Front in the UK has a reputation as a neo-Nazi, white supremacist political movement, and is one of several far-right political parties and/or movements from the UK, so making Jolson a member of this group can feel like forced hatred of a character to some, but I can easily see someone putting him in the same light as Battle Tendency’s Rudol von Stroheim. I wouldn’t be surprised if Jolson’s ill-gotten gains were a means of quietly funding far-right individuals to steer Britain in a neo-fascist direction.
Jolson’s main enemies, aside from Hammond, is Hammond’s original crew, the Collins gang, founded by Nick Collins. It’s explained in the story that Hammond was a part of this crew until he got pinched in 1997. Since his release in 2002 he vowed to stay on the straight and narrow until the powers that be forced him back into the life. The third gang you antagonize is the infamous 14K Triad group, who are generally more powerful in China and their territories, but also have influence over sections of the diaspora, even in the UK.
Lastly, there’s the Yardies, an umbrella term for any Jamaican organized crime group, typically used interchangeably with the term for “posse.” Like their triad counterparts, they’re generally more powerful in Kingston and Spanish Town, but have a roof over the heads of sections of the diaspora, with overseas Jamaicans calling Britain, America, Canada, and the rest of the West Indies home.
The main plot of the game is let Jolson step all over you and earn a chance to get your son back, but it also subdivides into a different focus and brings on another protagonist, Frank Carter, the undercover cop and Britain’s answer to Dirty Harry, stopping at nothing until Jolson and his kind are dead or imprisoned. Maybe both.
I’m not entirely sure how long the game is, but I know I’m about a third or so into Hammond’s part of the story. I’m trying not to spoil myself too much and keep as much of it a surprise as I can. For the gameplay aspect, there’s some variation to the movement on foot and in a car, and even shooting has quite a bit of variance. Without a HUD, the game employs much of the same mechanics of weapon equipment found in later, fancier titles like Max Payne 3 or Red Dead Redemption 2, only you get the impression that Hammond doesn’t give much of a toss over what he has on hand, with the plot reflecting that he’s only doing all this s[clank]t because Jolson is threatening to kill Hammond’s kid. But it’s not like he’s completely enslaved to the prick; one of Hammond’s best mates, Liam Spencer, hears about what’s going on and helps Hammond get one over on Jolson.
If I had to wager a guess for the rest of the game, I take it Hammond attempts to find his son himself, but gets caught up and has to suffer the wrath of Jolson’s boys, leading to the switch up to Carter.
The Wiki makes him sound like a loose cannon and I have until I get to his part to confirm that
These days, The Getaway is more than a little bit rough around the edges, but it’s not like GTA III levels of difficult. Personally, it could benefit from a modern remake with more responsive controls not dissimilar to what Sega did with the Kiwami remakes of the Yakuza/Like a Dragon PS2 games. But it did gangbusters at the time and was able to produce a sequel subtitled Black Monday in 2004, and a PSP exclusive called Gangs of London in 2006.
A third mainline installment was supposed to release sometime after 2008 on PS3, but the project was cancelled alongside another unrelated game called Eight Days, or according to the devs at the time, the games were put “on hold.” But considering it’s been nearly 20 years since either of the games have been in the public consciousness, I highly doubt anyone is holding out for either game to finish development after so f[goat bleats]ng long. The same thing goes for Beyond Good and Evil 2 and any hope anyone had for a third installment of a Valve game.
I don’t know why I suddenly wanted to bully this game, I don’t really have a reason to. I just popped into my head one day as that thing that’s been in development hell for ages.
For what it’s worth though, Team SoHo’s brainchild inspired by British gangster flicks went on to embed itself in British gangster media years down the line with a spinoff TV series in 2020 and a graphic novel two years later. Unlike Yakuza though, I don’t think I’ll see myself going through the whole of the franchise. Tracking down games to emulate is becoming a chore over time–this would be so much worse. I still wanna consume more foreign media and I think I have a case for another location:
I already saw the Tropa de Elite movies, and I know there’s more to discover outside of telenovelas. I’m gonna make this a goal for the year.
By the luck of the gods, I’ve returned to my post on the same day and I’m not terribly fatigued.
The Year of Cordis Die, the Year of the Snake, the Year CoD S[gunshots]t It’s Respect Out is out, and the Year of the Horse, the Uma 「馬」is in.
I don’t consume Umamusume anything, but it makes the rounds in my favorite spaces, so I can’t ignore it if I wanted to.
Now a bunch of these have been announced yonks ago and were set for debut sometime in December, January or much later in 2026. I can’t really count series that began in 2025 and will finish, at least, a season in 2026, but I will include those that will debut at some point this year. That’s pretty much my only criteria. As such, here’s the list:
The Elusive Samurai Season 2 (July 2026)
Alya Sometimes Hides Her Feelings in Russian Season 2 (2026)
Frieren: Beyond Journey’s End Season 2 (January 2026)
Akane-banashi (April 2026)
My Hero Academia: Vigilantes (January 2026)
All oftheseI’ve writtenabout or mentioned in the past, and I hope to do so once again as the respective series’ all continue and when they eventually conclude, at least in animated form since Vigilantes’ manga wrapped up a few years ago. Keep in mind, this isn’t an exhaustive list as I want to see what else will come out this year, but for brevity’s sake I’m sticking with my bread and butter, starting with:
The Light-footed Hojo Prince returns to us with a stern endeavor against the treacherous Ashikaga clan who have since reneged on their deal with Emperor Go-Daigo. I’ve never been prouder to be a manga reader because I can take a wild guess on how far this season is going to go and who will join the previous season’s repertoire of opportunistic samurai. In the last season, the primary antagonists were Ashikaga Takauji, Ogasawara Sadamune, and Ichikawa Sukefusa, joined together in the latter half with the disgraced bandit daimyo Hirano Shogen and the merciless (if fruity) Kokushi of Shinano.
Slight History Lesson: sometime during the Kamakura Shogunate, the position of Kokushi (comparable to a provincial governor today) was established to manage the vast territory of the land. These Kokushi were personally selected by the imperial court, but come the late Kamakura era, they lost favor to the more powerful military/shogunate-aligned Shugo. Their duties typically boiled down to taxation and revenue among their most notable administrative duties, but with the Shugo came the shift from civilian rule to military rule that would define Japanese rule during the subsequent Nanboku-cho period, then to the Sengoku period all the way up until the Meiji Restoration.
I’m not gonna spoil it as heavily but I will say that both Hirano and the Kokushi return as enemies, and personally, being in the military in a support MOS myself, the parts of the manga I’m currently reading touch on more than just the infantry aspect to show that complex military operations are a time-honored tradition. There’ve always been chaplains, communications units (though mass communication is a recent concept), medical units (imperfect and sometimes deadlier than just dying on the field in battle), and others.
As for new enemies that have come on gone by the point that I’ve caught up to, as I recall, they were there near the beginning, but didn’t get a lot of panel time in the manga. The Ashikaga initially allied with the Nitta clan, distant cousins through Minamoto brothers, Yoshiyasu, who was the ancestor of the Ashikaga, and Yoshishige, the ancestor of the Nitta. In real life, only the Nitta stood by Go-Daigo’s side while the Ashikaga double-crossed the imperial court and it happens again in the manga.
For allies to the Hojo and Suwa Grand Shrine, fortunately Tokiyuki has another uncle that doesn’t betray him like what Godaiin Muneshige did to Tokiyuki’s half-brother, Kunitoki. The uncle in question is Hojo Yasuie and there’s something about him that harkens to Matsui’s previous work, Assassination Classroom in a way…
Not entirely sure if its the forehead writing gag or what, but something about him makes me think of Koro-sensei sans tentacles
After him, comes Sasaki Mima, the Kitabatake clan, and Ko no Moronao, not necessarily allies to Suwa or the Hojo (definitely not Moronao), but certainly leverageable as enemies against the Ashikaga. So far, I only see the Kokushi and Hirano Shogen coming back as well as more tasteful shots of Nitta Yoshisada and Prince Moriyoshi. Now, I’ve said before that in real life, the Kamakura never rose after Ashikaga’s betrayal and after that, Hojo Tokiyuki managed to eke out a resistance for the next twenty years until his head was on the ground. We’ve got until the end of the manga to see if Yusei Matsui is gonna do the same thing and I hope to every deity I’m able to pray to that it ends well, not unlike what Aka Akasaka did to Kaguya-sama and Oshi no Ko, allegedly.
Второй:
To tease Masachika Kuze once again, My Hafu-Russian Classmate Who Doesn’t Know I Understand her won me over so much that I regularly check the associated Discord server like the Eye of Sauron. My busy schedule doesn’t allow me to check up on the light novels or the manga as much as I’d like, but I’m not really in any hurry to get a drop on the series like some others. For that matter, regarding animanga, I usually just play it by ear. Not every series I follow gets an anime, but if it does, then great. If not, then c’est la vie.
Of the listings up above, Alya Won’t Stop Flirting in Russian doesn’t have a specific release date for the second season. In fact, it was announced very late in 2025 and we’re definitely gonna get our information through drip feed. Google-san’s swanky new clanker assistant tells me that a section of the second season will be dedicated to a summer vacation arc.
I don’t really have much to add with so little information available. The only thing of value I’ve got is, catch up on the first season if you haven’t already and if you feel so inclined, why not take a look at the source material? I’m not certain if there’s variance between the LNs and the manga, and I don’t think I have the space in my barracks to house all that manga. I barely had enough in my apartment back in New York. Fingers crossed I can build a library of whatever I goddamn want among other things.
This includes a closet’s worth of cosplays.
A Terceira:
I’m taking my time with this one, to be honest. It’s popularity has not waned ever since it was put on Netflix nor even when Viz Media licensed the manga for weekly scanlation. My binge-watcher days are behind me, but I do like the approach I’ve adopted ever since. From looking at others talk about the manga and describe it in a non-spoiler-y way, it’s very much dedicated to a posthumous character’s life when he was a hero. Yeah, I already know it’s Himmel.
My absorption of this series began with a bunch of out-of-context memes, which is still the case with Neon Genesis Evangelion, at least until I finally finish the damn anime and get a move on with End of Eva.
I don’t even know what I’m missing, but it’s absolutely crucial that I watch it all.
Same thing for Frieren. It’s a 2-cour anime for once and I’m certainly gonna watch it to completion and make my Netflix subscription feel known this time. The second season is gonna start in two weeks and is said to have a different director from the first season. AFAIK, Netflix doesn’t plan on moving it away from the platform, but if it does once Season 2 wraps up then Crunchyroll and Hulu and the Banner of Gen Z is always an option.
On that note, I’ve got some catching up on One Pace to do.
四番目:
Of all the anime debuting this year, this was the last I expected to ever get an adaptation, and truth be told, I stopped having expectations thousands of years ago. That’s why I was so surprised when Black Torch was greenlit for an adaptation and I wasn’t the only one to get slapped in the face with that news. The short version here is that a rakugoka practices night and day for a big performance only for the Rakugo Grandmaster to shut it all down in front of a live audience. The budding rakugoka’s dream now becomes to dream of his daughter, Akane Osaki, who will not rest until she’s the best of the next generation of rakugoka.
Mighty big geta to fill, especially since I think Akane-chan is only around 5-foot, and although I haven’t read the manga in ages, I recall there being one hell of a stiff competition between her and her dreams. Maybe one day I’ll play catch ups with this series, advance a bit further in Chihayafuru and compare the two in an efficient way. Ballpark estimate: Q3 2026. Why that time frame specifically? Because.
And lastly:
In Dragon Ball Z announcer voice: Last time on My Hero Academia: Vigilantes, Knuckleduster had fought well against the Queen Bee Quirk puppeteering his daughter, Tamao’s, body. With the parasite dealt with, what is next for Knuckleduster, Koichi Haimawari, and Kazuho Haneyama? Find out now.
Going off of memory from the first season, Knuckleduster saved his daughter who was a host for the Queen Bee Quirk. In the manga, he vanishes for a time while Koichi and Pop-Step continue the investigation for the designer drug Trigger… in Japan. In the manga, Knuckleduster gets a lead that a distribution site could be Hong Kong, so he goes over there to dish out some two-hit justice not seen since Inspector Tequila saved a hospital full of newborn infants.
嗰個寶寶唔知,但係佢救咗龍舌蘭督察。[Hopefully Google Translate has improved over time.]
Tangentially related to Knuckleduster’s past, a sycophantic villain attempts to emulate the man even down to the scar on his face and it unleashes a new flavor of hell. And here my memory of this arc starts to break down. I remember how it’s resolved and Knuckleduster’s secret, but out of respect for you, the reader, I will not reveal it until the second season concludes.
The year just began, and this list is probably gonna get an update come springtime. The list of topics I have lined up so far only goes to the first week of April, set to be added onto by March ideally if life doesn’t get funny by then.
Hope everyone is enjoying their holidays, to include Boxing Day for my British and Commonwealth subscribers, I know you pop in a couple times a month. I am currently on leave right now, seeing family in New York until January 2, so the first post for 2026 will be delayed most likely until later the next day. So this Boxing Day will be spent reflecting on pieces of entertainment that I consumed in 2025, even if it was older or not necessarily released this year.
I won’t be using any particular order or any kind of ranking system. This post is gonna be a free-for-all, so look forward to video games, TV series, movies, and animanga all in one post. For the video game front, the FPS genre suffered a devastating loss earlier this week with one of the founders of Call of Duty and Medal of Honor, Vince Zampella, losing his life in a car crash in Los Angeles. His work, along with that of Jason West, heavily influenced the trajectory of the FPS genre and the gaming landscape from spearheading the modern warfare concept up until he and West were unceremoniously booted on trumped up charges. Nevertheless, neither man was deterred and got back on their feet with the likes of Titanfall under EA.
1970-2025
Further hurting CoD was the mediocrity of CoD: Black Ops 7’s release last month. If ever a case was to be made in favor of delaying CoD’s dev time by a year or two, this is it. Overuse of AI, nostalgia bait, the weird decision to make the campaign a coop feature, and an unacceptable recycling of old assets pushed the fandom to pressure Activision-Blizzard to slow up on yearly releases. Even the multiplayer wasn’t up to snuff in many players’ eyes due to the aforementioned marks against the whole game. In 2019, the channel Knowledge Husk published a video examining the history and a trajectory of the franchise with hopeful, cautious optimism. It precedes the official release of the Modern Warfare reboot so it shows its age there. After over seven years, the topic needed to be revisited, which it was, by our friends at The Act Man and the Angry Joe Show.
Channel: Knowledge Husk
The game hub updates with each release, but thankfully I filled my time with the likes of World at War, Black Ops 1 and 2, and the original Modern Warfare trilogy. Nothing against the modern games, but these were at a time when CoD didn’t worry about courting controversy. It knew what it was and what it was doing back then. Speaking of games that offered subpar content, I happened across a forgotten ninja game for the PS2 called Red Ninja: End of Honor.
So many tropes are present and unfortunately wasted, I feel
It’s about a kunoichi who is hired to protect the Takeda clan during the lordship of daimyo Takeda Shingen. Japanese history time: the daimyo or feudal lords were the equivalent of vassals to the shogunate, with the land to manage and the samurai class as retainers to keep that land from falling into enemy hands, which was the hallmark of the Sengoku period until the early 1600s when the Tokugawa clan won out. In some cases, daimyo and samurai clans hired ninja clans to spy on their enemies and remove any image from your head about what they might’ve looked like. Ninja, or shinobi, typically dressed like commonfolk, peasants, farmers, merchants, artisans, and some even had the skills to sell the idea that they were what they claimed to be. It’s also worth noting that they were more loyal to their masters than the people they hired. See the Ashikaga clan and Ashikaga Takauji for more details.
Kuoichi or female ninja didn’t exist IRL, but have become a staple of popular media, especially in properties like the Naruto franchise. This game features a kunoichi named Kurenai who embarks on a revenge quest after her father was killed by the Black Lizard clan. Like the ninja of old, she pledges undying loyalty and even uses the typical ninja tools from popular media from kunai to string weaponry to blow darts to poison arrows. In nearly all media, the shinobi almost always have few armaments or protection compared to the bushi they were fighting. So stealth mechanics are ideal in a game like this, which is something I’m not against if the controls work and in this game it was knocked down because of that. Precision is desired in this game in order to complete the platforming sections and of all the platforming games I’ve played, this was the first one that demanded the player to cook omelets with a broken skillet.
The game demands precision while giving you nearly none to work with. Flimsy and cumbersome controls are the game’s worst aspect and yet the game’s plot is fairly interesting. I plan to go over it in more detail come the new year, say February, as I’ve had the time to recover from its god-awful platforming, but taking the plunge once again for review’s sake is gonna be interesting. I’m still near the beginning of the game as of this writing, and while I don’t wanna be too harsh, it encouraged me to play God of War 2005 again.
I love bearded Kratos, but sometimes I miss that preposterous Spartan jawline
In lighter news, an animanga series that I’d been following since debut years ago and had wrapped up its first season last year has been greenlit for a second season for 2026. (^v^)
It’s The Elusive Samurai or Nige Jouzu no Wakagimi or 逃げ上手の若君 or The Young Lord who Excels at Running Away. The second season is set to release in July 2026, around the same time as the first one. So that’ll be saved for the week of July 2026 for a first impression and a full review once all the episodes are out. At the risk of jinxing its production (unlikely since this is Clover Works at the helm), let’s it escapes the fate of One Punch Man S3.
You deserved so much better, Caped Baldy
Reading a little further in the manga, the group eventually hides in plain sight in Heian-Kyo/Old Kyoto where they find another to join them in the form of Sasaki Mima. Next to that, the coming battles against Ashikaga allied forces commences with a few familiar faces, notably Hirano Shogen. Specific spoiler incoming, if you’ve ever seen the meme of the woman headpatting some children with a photo of her in uniform denoting a past as an equivalent of a Class A war criminal (i.e. Adolf Eichmann, Heinrich Himmler, Tomoyuki Yamashita, Masaharu Homma, etc.):
Specifically this meme template
This is exactly what Shogen has become in the penultimate chapters I’ve read up thus far. A past of slaughtering people, selling the children in slavery (hinted at times to be of a sexual variety interspersed with that of menial labor), ravishing helpless women across the land, and having the audacity to offer hollow prayers to Lord Buddha; clearly, it weighs on him in a couple panels, but not as much as a trip to Jigoku. Even after reforming his behavior and refining his battlefield technique to actually be useful against an enemy that can fight back, it doesn’t do much for him all things considered. Does make for an interesting battle on the page; now we just need to wait to see it animated.
I’m not saying there’s no such thing as redemption, just that even if you pay your dues, there’s always going to be one group or gaggle of people who’ll curse your name til the end of days. In real life and in fiction, the road to forgiveness is long and winding. Just ask this man:
Personally, redemption relies heavily on the severity of the offense and personal conviction. Proof and consistent evidence that the offender wants to be a better person going forward, while admirable, would still need regular checks to confirm they haven’t relapsed. How long this would last, I’m tempted to say for life like what 7th Hokage Naruto has with Orochimaru, but in his specific case, Orochimaru can create synthetic bodies of himself to jump into each time his mortality creeps up on him so Naruto’s problem becomes the next Hokage’s problem, i.e. Shikamaru’s.
The buck stops at war criminal levels. Hangman, firing squad, guillotine; fastest way to hell is the one to be taken. The anime stops right after the first confrontation between Tokiyuki and Shogen, so I’m certain the second season may stop after the second time we see Shogen or a bit after that.
In the gaming space, a not-insignificant portion of my time has been taken up by Victoria 3, Zenless Zone Zero, and the trio of Lewdtroidvanias I wrote about before. For Victoria, I main Japan, Germany, and the U.S. for the historian in me with Russia thrown in for good measure. I’ve been able to get the Empire of Japan going, but RNGesus doesn’t make the colonial aspect very easy. Praiseworthy, but after some updates regarding the Iberian kingdoms, it’s gotten even tougher than I recall, so I’m up for a grind.
Speaking of which, ZZZ has newer banners to round out the year and I’ve gotten lucky enough to avoid the cat Nekomata until recently.
Then again, she has a past as a cat thief (no pun intended) so I should’ve expected this at some point during my pulls.
For progress in the Lewdtroidvania front, with Midnight Castle Succubus, looking online for guides was a big help. I found all the girls and nearly all the crowns and finally saw Beatrix as a succubus.
Should’ve known the transformation also meant waiting 20 minutes for the honkers to pass before the rest of Bebe showed up, I guess.
More upgrades, health, a powered up form and I’m at the final boss who’s putting up even more of a fight than the final one to unlock the alternate map that I’m at right now. Thanks to the guides, I’m ever confident I can get through this. And while I’m at it, power through the other pixelated NSFW titles with that knowledge I’ve acquired.
Lastly, Red Ninja’s impression didn’t just leave me retreating to Greek God of War and The Suffering. That game and Tactical Bacon Productions had me returning to a specific Zero Punctuation episode from 2009.
Channel: The Escapist
In the beginning, one of the showrunners of Unskippable was dared to review a game called X-Blades in the same manner and interestingly, the game was featured on Unskippable itself and that show’s purpose is to take the piss out of video game intros. Through this, I bought X-Blades and its sequel Blades of Time to see whether it is Like God of War But. Yeah, the tower of content ain’t coming down and it ain’t gonna be finished whatsoever.
I plan on covering animanga releases slated for 2026 after everything is settled and I’m back from leave. I’ve so far only kept tabs on Featherfooted Daimyo, so I know I have even more to look forward to for the year.
Interspersed with my day job army-ing. Yay…
On a final note, one of my computers, an MSI Katana 15 B12V, has a key that works intermittently. The E key which has left me to hot key the copy-paste function to type just this post. A nuisance that I haven’t been able to fix, and I fear having to replace the thing to return to form. I have the old Acer Nitro 5 despite it sputtering to life much slower than before the SD Fiasco of ’24 and for all its faults, OneDrive still has all my precious files so nothing is lost, but for how long, I dread the day when I have to restart everything from scratch.
Down to the wire, the 11th hour and 2025 is drawing to a close and I have time for the last in this wrap up trio before I get to things I was aware of this year but didn’t or couldn’t cover. Some of these will be games that released this year, others will be old enough to legally drink in the U.S. Looking back on it, I played more games than I watched anime and the problem with anime I’ve had is one of the same ones I’ve had with television, standard or otherwise. The commitment to a series is more than a game that can last between 4 and 400 hours, not to mention as much as I loathe the binge watching method, one benefit it has is that I can clear out my watchlist sooner, but the drawback I see is not being able to fully absorb a show, nuances and all.
For the games I’ve played this year:
Grand Theft Auto III (2001)
God of War (2005)
Silent Hill f (2025)
Mafia: The Old Country (2025)
Call of Duty: World at War (2008), Black Ops (2010), Black Ops II (2012)
Ghost of Tsushima (2020)
Max Payne (2001), Max Payne 2: The Fall of Max Payne (2003), Max Payne 3 (2012)
Spec Ops: The Line (2012)
This is neither an exhaustive nor ranked in order list. Just ones that I spent a lot of time on this year and yes, for those who know, Max Payne is up there again. It’s my favorite series after all. Actually, looking at this list, I have reverence for games as old as myself, beginning with:
You feelin’ lucky, punk?
Looking at the timeline, GTA 2 released in 1999 and III in 2001, October to be precise, and knowing what happened in real life a month prior, you’d think terrorism would at best lead to a delay, but loads of things were cut that would’ve made the game even darker and grittier than it already was, notably one such mission involving a fabricated aerial terrorist attack. Funny enough, anyone who was alive and old enough to remember 1990s U.S. politics would’ve suspected the decade to have something of a myriad of eye-catching headlines. Ruby Ridge, Waco, Oklahoma City, the World Trade Center parking lot in 1993, the East Africa Embassy bombings, and several others, not helped by President Bill Clinton promising repeatedly to get Osama bin Laden, only for that promise to be fulfilled a decade after he left office by the Obama administration, but I digress.
Of the cuts made to the game, the color scheme referencing the NYPD’s liveries was changed to black-and-white when it was originally sky blue-and-white. Those iconic police liveries would’ve been making daily trips to help clean up the area alongside FDNY and the National Guard, so the decision to change it would’ve been out of respect for the victims and the first responders, I take it. Also, if it wasn’t for 9/11, the NYPD police union might’ve brought them to court for copyright or plagiarism. Who knows? Several missions referencing terrorism were dropped because of course they were; unused characters and dialogue was found in the game’s files over the years; and the rest of what was found in the betas was also thought to be removed, but Rockstar/DMA Design was cutting bloated content in the months prior that year. Probably even before that.
Gameplay-wise, there’s loads of hints and minor details that make the game seem like a passion project/brainchild with so many celebrities whose voices and/or music was being featured in the game in some capacity. One that stands out to me would be the use of the background music for Scary Movies by Royce da 5’9″ and Eminem.
Something you’d have to find by delving into Wiki pages and whatnot
The music, the use of celebrities for voice acting roles (Frank Vincent, Robert Loggia, numerous rappers, etc.), the gangster movie aesthetic that was prominent in the late 1980s and 90s, and to top it all off, it was originally designed for the PS2 and original Xbox with a port to PC coming a couple years later. None of those devices had a lot of processing power at the time, and the games they housed were nothing short of extraordinary. The use of limited technology really drove creativity, and before I get accused of sounding like some boomer gamer longing for the “uncomplicated days,” as much trouble as I went through to emulate and play GTA III, I know damn well that between it and GTA V and later VI (set for release in 2032 or whatever), it aged poorly. Even it’s 2002 asset flip in Vice City was a better showing in comparison.
Tommy was essentially Claude with a functioning voice box and actual reasoning, all things considered
I really like GTA III, but I’m not gonna lambaste anyone who hasn’t played it or implore people to bother. If they do, great. If not, nothing was gained or lost. That said, the powers that be, the unchangeable forces of nature, and the gaming landscape owe a lot to GTA III. Rockstar’s successful venture into 3D with both this and Max Payne earlier that year show that with some refinement, 3D can and does work in the gaming sphere with nearly every video game releasing a sequel, if not debuting, over the course of the 2000s and the remainder of the 6th console generation in 3D. The open-world and nonlinear gameplay allowed for speedrunning and multiple different approaches to achieve the same objective so players can get creative with the sandbox. And this being Rockstar, the 3D graphics and depictions of violence led to lawsuits and court settlements for years to come.
Presumably less so for Max Payne and more so for GTA due to it being accessible despite having a slightly less dark story for the time period, GTA alone would see Rockstar in the hot seat by overzealous attorneys and aspirants harping on the zombie adage that “Video games cause violence.” A peek at just this blog and other, more respectable, researchers shows that that’s not and never has been the case–each one is unique, but ignoring nuance in the face of outrage is a time-honored human tradition that keeps us from discovering the aliens… or rather keeps the aliens from discovering us. We disagree on what a wall outlet should look like and the little green men are able to build advanced spaceships in galaxies lightyears away.
S[bark!]t like this is why we haven’t had any abductions as of late
And of course, Rockstar being Rockstar, not only kept trucking on in the face of adversity, but saw fit to take the piss out of their critics by putting their face on the Statue of Happiness in GTA 4, release Bully in 2006, and ride the wave until Jack Thompson was permanently barred from practicing law for his frivolous lawsuits. Rockstar may get s[gunshots]t for releasing one game every 30 years these days, but in a time when they put all of their heads together in a circle, they can give us the same magic used to make King Arthur’s armaments and accoutrements. The dark and edgy era of the 2000s isn’t here anymore, but I’d live to see a piece of media try something like this or Manhunt again, especially with all the cry-bullying that happens on Twitter, Facebook, Tumblr, and parts of Reddit. Heads would roll and I argue that they need to.
Onto the next game:
Ares!!! Destroy my enemies, and my life is yours!!
We laud Kratos as the eponymous hero of the Norse saga these days, but I’ve learned ages ago that because of the Norse saga, few people realize he debuted in 2005 in the Greek saga. Now, fans who’d made the discovery, even if they picked up the 2018 soft-boot, have a bevy of a series to pick through, but for those who aren’t aware, the original Greek games were an homage to the old claymation, Greco-Roman movies of old like Clash of the Titans, The 300 Spartans, and the 1995 live-action Hercules series. David Jaffe and co. grew up with those and true to the meme, he turned 4, chose one of the several things little kids do at that age and based his entire personality on it.
Fast-forward to Sony Computer Entertainment crafting God of War the same way Hephaestus crafts weapons for Olympus, and it may be lost on those who haven’t or are unable to experience the Greek saga games, but God of War 2005 represents a shift in gaming that happened at the same time during its release. Quick-time events, which it helped to popularize in gaming years later for better or worse; hack-and-slash combat that would reach its zenith in this and other games; puzzles and intricate level design that would be a staple of the series and its several hundred thousand derivatives, and on that last point, several clones.
A stern critic could eye up the God of War trilogy and its PSP spinoffs and put them side-by-side with other games that tried to ape its formula, you’ll notice that several games attempt to rip it off in the years following to make a quick buck, but very few did so successfully or memorably. Something that happened to Mortal Kombat and Street Fighter in the 90s. No-name developers attempting to make a name for themselves by way of emulating a popular formula is a time-honored tradition in video games and sometimes movies. Sometimes you get a successful product like Bayonetta and other times you get a ripoff that deserves the “Like God of War But” stamp of disappointment.
Channel: The Escapist
A reasonable argument could made over imitation and video game clones, but the fact remains that if it was popular enough to sell, it’s also popular enough to steal. God of War wasn’t the only victim of widespread theft, but it was a very noticeable one. To this day, video games are getting cloned and nothing is really stopping the cloning process.
Numero Tres:
化け物や!
Google Translate isn’t good for out of context translations…
My exposure to Silent Hill as a series was always through the grapevine. I didn’t know about it for years and by the time I showed interest in some of the better games, my financial situation and the trends of the time wouldn’t allow me to play them on obsolete hardware. Fast-forward to emulation and I have it saved on my PCSX2 emulator so when the time comes (probably in a few days or a week or so), I have Silent Hill 2 to look forward to.
I’ve been told many times that 2 is the peak of quality and the series gradually fell with 2007’s Origins, the following year’s Homecoming, the 2009 Shattered Memories remake, and 2012’s Downpour falling short of prior entries. A sycophantic Silent Hill fan may have more details on each, but the one game that got me genuinely interested in the series is one that can no longer be accessed by normal means thanks to Konami’s boneheadedness in the last 11 or 12 years.
Veterans got flashbacks and bad memories of a game that never was
From the viewer side of things, this was unsettling enough to simply watch–if I had a PS4 at the time, and I was made aware of the cancellation of Silent Hills, I would treasure P.T. like it was the crown jewel in my empire. Legendary horror writers and programmers in Guillermo del Toro, Hideo Kojima, and Junji Ito were, at some point, approached by Konami to work on, or at the very least contribute to the game’s development, but inheriting the same problems that Sega has — that being incredibly difficult to work with — Konami s[pig squeals]t so hard through the bed, the stool broke through the floor at Mach 7 and made a sinkhole that ate the house.
To make it worse, in 2015 during the Game Awards, a Konami-hired attorney barred Kojima from physically accepting awards for Metal Gear Solid V under threat of legal hell. My criticism of Konami is merely surface level, but I know there’s people out there who will die never letting Konami forget what they let slip through their fingers all those years ago by focusing mainly on profit over playability. Kojima’s expulsion was especially felt when Metal Gear Survive was crapped out, showing how much heavy-lifting Kojima was doing at Konami. To date, Metal Gear hasn’t had a release in over seven years and probably won’t unless we get something of a spiritual successor.
The whole point of detailing all of that was a reminder that even when a bad actor does good once in a while, a single move in the right direction isn’t enough to erase the past sins. I normally don’t like to bludgeon the point home like this, but in the case of recidivist behavior, the symptoms are still showing and a higher dosage is required. Having said that, Silent Hill f appears to return to form of sorts as a proper horror game in the same vein as the earlier entries from over 20 years ago. Coupling the psychological with the physical, the sense of foreboding and tension as you choose what part of fight or flight you want to emphasize really adds to the game. The use of a regenerating stamina bar and a regenerating sanity bar add to the experience too. You’re not some superpowered gorilla capable of smashing through everything from the grass going up like it’s Rampage; you’re a teenage schoolgirl in 1960s rural Japan where constant intrusions into your neighbor’s personal lives are how you get the news.
彼女の名前は深水雛子や。
AFAIK, prior Silent Hill games were always set in the titular Silent Hill or a surrounding suburb, but the decision to return it to Japan was to fully reset the series and remind everyone that it began with Japanese horror tropes, not western ones. Now my limited knowledge on East Asian, and specifically Japanese, horror boils down to Ju-On: The Grudge, One Missed Call, Ringu, and most recently Taiwan’s The Tag-Along, so I’m not an expert on East Asian mythological horror tropes outside of Japanese kami and various yokai. Still, there were several noticeable Japanese horror tropes that did tie into Shintoism and Mahayana Buddhism. I suspect that yokai are an influential part of the monsters in this entry, but it’s merely a gut feeling based on what I’ve seen and roughly two hours of gameplay ain’t enough to speak with certainty. I’ll be back for a full review of the game probably in February or something.
Quattro:
Il Regno delle Due Sicilie
I’ve talked about the Mafia series before because I like it, but not nearly as much as God of War or Max Payne, both of which I talk about and play at least once a year. For the Mafia series, it’s been a bit tougher with the original games descending into abandonware status and necessitating remakes, which are more accessible than the originals that they’d fixed, though they’re all long as hell, with Mafia III being one of the longer entries in the series for all the side content available in just the base game.
Mafia: The City of Lost Heaven takes place in the 1930s in the Midwest at the end of Prohibition, so you can still make a few pennies from rumrunning. Mafia II takes place between 1945 and ’51 on the East Coast and makes mention of the war effort and the lifestyle of the early 1950s. Mafia III takes place in 1968 in the Deep South during the civil rights movement, a pivotal time for the U.S. foreign and domestic policy concerning race relations and the Vietnam War effort seeing record anti-war protests and draft dodging. The Old Country is a prequel set in 1900s Sicily, at a time when Italy was whole but Italians as a national people were only just being made.
Much of my knowledge on Italian history came from the latter third of middle school, tenth grade, and my Italian language community college courses. So I know the generic stuff about the peculiar boot-shaped country, but not enough about specific regions at specific periods in time to criticize the historical angle, so learning that some families sold their sons to work in sulfur mines to pay off debts was interesting. The weapons in the games do reflect the era of combat, and in this case, the weapons used by the mafiosi would’ve been in use during Italy’s pathetic attempts to colonize East Africa.
The Mongols had better deserts to exploit, just saying
As such, rolling blocks, trapdoor rifles, and bolt-action rifles are a feature in the game. The machine guns and submachine guns of later mobster media obviously comes decades after all this. I’m not as far in this game as I am with some of the others on this list, but graphically Hangar 13 found their bread and butter back in Mafia III and have been using that with Mafia: Definitive Edition and this game, but left Mafia II untouched. But Mafia II: Definitive Edition has the appropriate promo art.
The tech also reflects the time period. Telephones, automobiles, entertainment; it all feels appropriate for the mid-1900s, which is to say primitive compared to Tommy Angelo’s definition of entertainment, and Vito Scaletta’s and Lincoln Clay’s, and the latter two had television. As a matter of fact, what I’ve seen of The Old Country so far reminds me of some mobster media about the earliest Italian-American organized crime groups. Less Commission and Lucky Luciano and more John Dillinger, Bugs Moran, and adolescent Al Capone.
Before he was dressing like this, though he might’ve always dressed like this
More needs to be explored before I share my thoughts, but for immersion, I’ve set the language output to Sicilian because English language courses as a part of the national Italian curriculum would be a century away.
五番目:
Seelow Heights 1945, Vietnam 1968, and Downtown L.A. 2025
I’ve played the Black Ops games before multiple times, but this year was the first time I got to World at War and playing through it, it has the hallmarks of a horror game. Enemies can pop up at you from nothing, notorious adversaries who famously courted death on the battlefield (Imperial Japanese and Nazi German fanaticism is still studied to this day), scarce ammunition, dark atmosphere in contrast to how this era is typically depicted especially in film; I shudder to think how many U.S. soldiers, sailors, and Marines were caught by surprise by the Japanese as well as the rest of the Pacific Allies. Same goes for everyone caught in the Eastern Front against Germany, to include collaborators and partisans.
I didn’t expect a war game to unnerve me while I was playing and here we are. Goes to show how far war games have fallen over the years. War has and always will be unpleasant. One thing to highlight though are a slew of historical inaccuracies design-wise. Of course, true historical accuracy is a concern for the reenactors and cosplayers, but to get to at least 90% accuracy requires a couple of mods. Some that reflect the ethnic diversity of the Soviet Union so we get more than Russian names; some that replace the Wehrmacht and Waffen-SS with the Volkssturm, the last ditch militia propped up by Hitler at the 11th hour; some for the U.S. Marines’ gear in the Pacific so they look appropriate for the era; and some for the Japanese Army, presumably some variance in voice lines to denote Japan’s historical use of Korean, Taiwanese and Manchu conscripts, as well as ideologically-minded partisans. But that’s not my strict desire, that would be the desire of YouTube channel: The Frosty 1.
Treyarch really had platinum with these games. It was still there come Black Ops III time, but after IV, it wasn’t worth it’s weight anymore. Cold War and Black Ops 6 were up there, but the most recent entry necessitates a reboot yesterday.
The mighty have fallen and they can’t get up
Fortunately for me, I included a handful of those accuracy mods, so the next time I boot the game up, they should impact the experience for me next time.
Sechste:
我が名は境井仁だ!
I briefly touched on shog我が名は酒井人だ!unate foreign policy when I was reviewing The Elusive Samurai manga for the first time, but to further elaborate on that, the Mongols didn’t realize that the emperor of Japan was a figurehead for the Hojo clan regents (shikken) at the time until they launched a naval invasion in 1274, which is what Tsushima is about. Contrary to popular belief, only the second attempt was deemed a failure by way of monsoons. The first one was enough to shake the foundations in Kamakura and Kyoto because the samurai had all put up a stiff and adamant resistance to Mongol absorption. Thus, the Mongols hyper-invaded the Middle East to make up for the shortfall of failing in Japan while Japan itself held onto its seat of power in Kamakura until Ashikaga Takauji double-crossed the Hojo and eventually the emperor himself to consolidate power.
For a traitor, Matsui really made him easy on the eyes
Although developed by American studio Sucker Punch, Ghost of Tsushima and its sequel Yotei are a love letter to Akira Kurosawa films. I’d lambaste the strict adherence to samurai blades if the time period was wrong. But it’s not bad at all. Portuguese missionaries didn’t bring guns with them to Japan until 1543, and it took another couple of decades for the Japanese to reverse engineer them domestically. It’s a technical marvel in its own right with the language also being appropriate for the time and archaic for modern Japanophones.
As for critique, it gets points docked for the Mongols being unanimously Mongolian speaking when the Mongol-led Yuan dynasty included Jurchens, Han Chinese and Koreans, and standardizing speech and vocal patterns would be an afterthought in this time period since nationalism is a more recent thing. A militant Mongol Empire could enforce a national tongue, but if what I’ve been taught about Mongol culture is true, then their territory would’ve been smaller and subject to further internal divisions after Kublai Khan. Then again, this video below explains why the devs did what they did:
Channel: Cool History Bros
Accurate or not, the cross-cultural pollination of east and west was a significant factor for this game seeing as the Japanese audience absolutely loved this game, same as how numerous western fans coined the adage “Git Gud” as a response when a novice Souls player asks for help with a boss, the Souls devs being Japanese themselves. One thing to note about recent titles like these is the wider variety of language options and seeing as I’m playing Sekiro and watching Japanese live-action shows in the original language, I believe I’ve become something of a purist in regard to gaming. I can’t really criticize voice acting and direction when I’m not a voice actor myself. The choice behind this is related to setting. Fantasy worlds are a free-for-all, but feudal Japan, rural 1960s Japan (possibly a stand-in for Shizuoka based on the kanji 「静岡」), and Sicily are all real places with their own respective languages and dialects. Doesn’t make a lot of sense that Sakai Jin, Hinako-san, and The Old Country protagonist, Enzo Favara, would know English. Also, I want the Kurosawa experience for Ghost of Tsushima.
The only great shame I can express for Ghost of Tsushima was the practice by Sony to limit exclusivity to sell consoles. Accessibility for more players who don’t have the necessary hardware to play the games is one thing to praise, or I wouldn’t have been able to see God of War 4 for myself personally…
…but if the player already has a Sony product on one platform, what’s the motivation to shell out for the console itself? Especially with cross-play becoming a thing in recent years? I can play Dead by Daylight on PC while my National Guard buddies boot up an Xbox or PS4 and load in with 2% of the issues that this brings. As for console gaming itself, though I emulate old titles, use ROMs for select PC releases, and game largely on PC when able, I’m not completely opposed to console gaming for good. Unfortunately, the pandemic unleashed the flood gates for a myriad of scalpers to buy and resell the 9th gen consoles at obscene prices. Not to mention, neither of them are making confident moves with their respective products. You can find numerous videos expressing confusion at Microsoft’s direction with the Xbox while Sony has been putting one too many eggs in the future of gaming while seemingly forgetting their roots. Crash Bandicoot may be awkward to look at today, but expecting perfection at the first hurdle is how you get imperfections. Did no one ever teach that to Sony?
Okay, I’ll elaborate. My well-known love for the series goes without saying. The decision to replay it once again is something of a yearly tradition. The gunplay, bullet-time, story beats, writing, game mechanics; the series is a masterpiece of third-person shooting and the fact that it hasn’t inspired more clones over the years is striking. The only ones I can point to are 2007’s Stranglehold by John Woo, starring Chow Yun-fat reprising his role as Inspector Tequila and 2023’s El Paso, Elsewhere by Xalavier Nelson Jr.
One day, I shall judge Mr. Nelson’s work of art
I don’t really have to worry too much about the state of the third game, but the first two being as old as they are are subject to age. Not that they’re aging poorly, but that the tech is evolving without a means to reliably support them without issue. I can run the first game on one of my laptops, but I struggle on the big rig, yet the same big rig is able to run the second and third games issue-free. So the yearly gameplays are something of a quality test of sorts.
As far as gameplay goes, the first game remains a steady ass-kicker. It’s a game that has me quick saving every time I clear a room full of bad guys. It’s also the one with admittedly s[boots]t physics. It ranges from mildly annoying in regard platforming to downright nightmarish in the appropriate nightmare sections. Combine this with a few minor but noticeable glitches that initially had me clipping through the wall or getting stuck in a wall in pitched moments, and I have to risk exiting out to look for a hotfix and go through the bulls[urgh!]t all over again.
Enemy AI has almost always been strong ever since the first game, so from the frozen NY maze of brownstones and brickwork to the sheet metal, ramshackle Hoovervilles of Sao Paulo, I find myself planning my next moves even further beyond what I can immediately see. Typically, I tend to play it by ear and leave the door open for any type of surprise to come my way. It can be done in this series too, even after playing it as many times as I have, though not to a large extent. Max being a cop would be collecting evidence as he goes, and some parts of the games require more than gunning everything in sight.
The third installment is the black sheep of the series noted by the lack of involvement from Sam Lake and Remedy Entertainment, the first clue being the cynical, nonanalytical writing, but in defense of the third game, it’s a nine-year gap between it and the second game and a strong painkiller/opioid addiction would leave anyone in a dour mood, especially if you were still mulling over the death of your family by outside forces.
Just ask this guy.
Granted, Max didn’t turn New York inside out, but the destruction of Olympus was literally the last thing Kratos was trying to do
Yes, this is another recommendation for Max Payne, and yes I’m eagerly awaiting the remakes coming out in or after 2026.
Lastly:
Leopold II and the Congo, 1899; Col. Kurtz and South Vietnam, 1970s; and Lt. Col. Konrad and the UAE, 2012.
Personally, I feel that this game’s commentary and stark chastisement of gaming is one that aged terribly. It had a case in criticism of modern warfare games and U.S. foreign policy, like other media, but it wasn’t really meant to be rebooted. Suffice to say, it at least went out on a whimper than with a bang. The modern warfare military shooter was revolutionary when CoD did it in 2007, followed by Battlefield soon after, though both were starting to feel that there wasn’t any evolution and some critics were getting tired of the formula by 2011, absent of the individual plots of MW3 and BF3.
2012 would see the long dormant shovelware shooter series Spec Ops belch its profound words at the time in criticism of the modern warfare shooter. “You’re not a hero, you’re a gamer.” “You wanted to feel like something you’re not.” All well and good, Yager Development, but I don’t play CoD for the sole purpose of saving the world, I like campaign of select games and when I wanna turn my brain off I retreat to the zombies mode. Sometimes multiplayer if I can spare a couple minutes to an hour these days.
Admittedly, Spec Ops was asking familiar questions regarding the purpose of Iraq if the WMD scare was cattle manure and why we were still in Afghanistan with it being revealed that nation-building in a place like that hasn’t worked out well for anyone who tried. Not the Soviets, not the Brits, not the Persians, not even Alexander the Great, and we call him “the Great.”
Well, it asked what it wanted to ask at the time and knowing how the War in Afghanistan ended with the Taliban unseated and subsequently reseated in Kabul, if Spec Ops did spawn a sequel or a successor, it might’ve been even harsher on U.S. foreign policy. And I won’t be nice, I know that the U.S. hadn’t built a stable nation since South Korea and calling South Korea stable is putting their modern history very nicely. Vietnam proved to be more prophetic than we originally thought.
But on the whole Spec Ops: The Line’s commentary is critically kneecapped by the decision to make the gameplay so cumbersome. I default to medium difficulty because I’m not so stunted that I need someone to hold and shake my penis every time I have to piss, but I’m also not a badass who can eat Dark Souls for breakfast, lunch, and dinner and still feel starved for tougher games. Functionally, Spec Ops: The Line is not fun to play and maneuver around and that’s on purpose. Bad controls are bad controls, but I don’t know if it’s made worse when it’s accidental or intentional.
To be fair to Yager, I wouldn’t call this an act of malice or villainy; I take it that they didn’t like the direction war games were going at the time. Unfortunately, there seem to be efforts to de-list and bury the game for some reason. It was difficult for me to find it for emulation on RPCS3 and despite its graphical glitches, it was the best way to play it on short notice. I still don’t recommend it, even for its story. Just watch an analysis on YouTube or play the Modern Warfare Remastered games like I did.
Heroes don’t exist…
The last post for 2025 will go up next week and while I’ll be on leave for the holidays, I’ll try to push it out sometime on December 26. The one after that, the first post of 2026 may have to be delayed so that I can make my flight. So it may be out over the weekend on Saturday.
Happy Holidays and Happy New Year, dear readers. Don’t stop consuming your favorite entertainment products.
Getting back to the end of year wrap up of content, I’ve definitely watched more anime this year in between my regular duties in the Army. A lot of what I’ve been watching this year has been stuff I’ve written about on this blog yonks ago, but also some new stuff that can (and probably should get) their own posts, but this being a speedrun like before I shipped out to Fort Lost in the Woods for training is gonna be a brief overview of some stuff I got a look at this year, but didn’t necessarily finish. I may add more to the watch times of these respectively and give them the reviews that they deserve, but I’m probably gonna do what I normally do and play it by ear. Here’s the anime lineup:
Texhnolyze
Ghost in the Shell: Stand Alone Complex
Clevatess
Frieren
Neon Genesis Evangelion
With a bonus. If you were to ask me if it was anime, it falls under “Yesn’t.” It’s based off a manga and has an anime adaptation that is currently four seasons in, but it’s doing something different.
Normally, this doesn’t always work even with a Japanese cast, but the short version of my upcoming opinion is, “Yes, please.”
Now to the list, starting off with:
Cyberpunk gangland warfare is a time-honored tradition ever since the original Cyberpunk tabletop game
Story time: in the first half of advanced individual training to be a 25H commo troop, we had a student leadership, selected by the drill sergeants based on the presentation that the trainees gave during a Soldier of the Month board. For those who don’t know, these boards are a series of questions given to the soldier (or servicemember since every branch does this) to test their knowledge and proficiency on a given subject. They mainly boil down to memorization. The student leads we had at the time seem to have convinced the cadre to use Discord of all platforms to mass communicate important information. But the logic behind it is solid. Wish I were a fly on the wall to see how it unfolded.
I’ve long since left the Discord server, but I recall one of the chats had an anime recommendation chat and one of them had a link to a series called Texhnolyze. I saved it thinking I would get to it immediately and only recently did I start watching it. With a name like that (certainly a tough one to pronounce out loud since X and H don’t normally meet in English), coupled wit the fact that the YouTube channel associated with it is still up, it belongs to the shortlist of things I can search up and still find on YT intact, but with some series falling victim to this Death Note of a blog when I bring them up, sometimes it’s a matter of time or whether bad luck notifies the YT copyright system and takes it down. Thankfully, Taiho Shichauzo is still up, so I still have access to my buddy cop fun times.
Calling Texhnolyze unique is only gently rubbing the surface, never mind a scratch. The description Google gives me reminds me of the Blade Runner: Black Lotus anime produced by Crunchyroll and distributed for weekly airing on Toonami in late 2021.
And now that I think about it, it makes me think of a bunch of other sci-fi, cyberpunk anime we’ve been getting over the years
There isn’t much to glean from just the first two episodes, but from what I recall, the society within features the protagonist, Ichise, a downtrodden prize fighter past his prime, losing his limbs and getting rebuilt $60 million man style. The setting is an underground city known as Lux, a crumbling city-state under which three main factions vie for power over what remains. Something, something, undesirable soldiers fighting for least desirable piece of real estate, only it’s not a base in the middle of a box canyon no one cares about.
I promise I’m not trying to be harsh here
Running from April 17 to September 25, 2003 for 22 episodes, I don’t wanna critique it based on originality considering a lot of my favorite things aren’t the most original or necessarily universally loved things in the world, but more with what came before, concurrently and after. Ghost in the Shell for instance debuted its manga in 1989 and has become a franchise ever since, with a 1995 movie (and 2008 redo with touchups); Neon Genesis Evangelion debuted in 1994 and has also spawned a franchise, spearheaded by Hideaki Anno who still leads the project to this day; and I had already mentioned Cyberpunk in this blog, so I’ll beat that horse when I have more to say.
On its own merits, Texhnolyze seems to have a few things going for it, but merely falling into obscure reference, cult classic status. As a result, it’s up my alley. Let’s describe it a little: a future dystopia where humans have cybernetic enhancements to answer for physical shortfalls, battling between wide corruption and complicated power struggles. That’s vague enough to describe Texhnolyze and 2018’s Megalo Box, which interestingly looks like it was animated in 1997 and due to a bevy of legal hoops and hurdles wasn’t able to air until over 20 years later.
This series is said to pay homage to Ashita no Joe and Hajime no Ippo, but I suspect the animation team had at least one Texhnolyze fan onboard
The 22 episodes are still up for viewing as of this writing and I had saved the playlist in 2024 so I know where to go without having to close a pop-up ad every three seconds and so do you.
Channel: Parham
If the channel disappears, you know what I’m gonna say. And since I mentioned Ghost in the Shell earlier:
Major Kusanagi looks different from the 1995 movie here
This might be a bit harsher than I intend it to, given I’ve seen the movie at least three times and have had to retreat to Google-sama to get an understanding of what the hell it’s about. But in general, a cybernetic officer in a futuristic Tokyo is tasked with apprehending an entity who goes by the name of the Puppet Master, an advanced AI with the power to Worm and Trojan Horse itself into nearly any vulnerable computerized device to include humans with mechanical enhancements and this description alone may not do it justice.
The manga debuted in 1989, the movie in ’95, and Stand Alone Complex in 2002. It does raise a lot of biting, complicated questions over AI and technology’s advancement over time, though with my limited viewing of the series (four episodes on Tubi before Toonami snatched it back up after many years pimping it out to streaming services), while it scratches the itch I didn’t know I needed scratched, like Texhnolyze before it I’m only just getting started, but unlike Texhnolyze, it’s had decades to cook and it isn’t as straightforward as most other series of its caliber. The mangaka Masamune Shirow may not have realized what he’d unleash when he first put pen to manga panel, but with what it’s become ever since the movie, anyone getting into the franchise has a hell of a lot homework to do.
I’m going to be light on spoilers as I have a more in-depth review scheduled to be drafted and published in February, so until then I have more of it to watch. Take this as a light recommendation until then. Also, the content of this series and Serial Experiments Lain may reinforce Trunks’ biases against androids.
Channel: ImmaVegeta
Better get the boy an iPhone for Christmas
Fantasy world but the monster and the protagonist become an impromptu family
An interesting one that Crunchyroll was promoting at the time by letting you binge it in one sitting. I loathe binge-watching and forever hold the practice over Netflix’s shoulders, but I think for 2026, I’ll have to loosen that up a little. The series starts off with the protagonist’s party setting out to destroy a beast known as Clevatess, not knowing how royally f[clashing]ked they are until they all drop dead. Clevatess, the monster happens across a baby of noble birth that belonged to a royal family under threat from a rival kingdom and adopts the baby while also reviving one of the heroes to forever live as a zombie of sorts, but using many of the same principles that affected Bucciarati in the second half of Vento Aureo, sans the slow deterioration and lack of pain receptors.
If you’re curious what would drive a bloodthirsty beast to take on the role of a step-parent to an orphaned infant, well, the situation is equally a bet from the baby’s mother, and a test of humanity. Clevatess isn’t the only beast in the world; others like him are also out and about. The zombie female MC was among a group of 13 heroes sent to dispose of Clevatess and the rest, but ultimately struggled at the first hurdle. Following their demise, Clevatess was approached by the mortally wounded mother of the royal baby who had requested he spare humanity starting with the infant. If Clevatess could successfully raise the infant then humanity would be spared, but if not, then mass extinction imminent.
Some may draw unfavorable comparisons to Overlord, and I dispute that so heavily because the comparison is false. Yes, Clevatess and Momonga/Ainz adventure and aid with strict conditions, but Ainz is basically fantasy RPG Genghis Khan. Clevatess is a dark being hellbent on destruction. Even if the source material shows Clevatess leaning Overlord-like down the line, I’m not so certain I wanna give it the copycat flag just yet. Not for nothing, it flips a few tropes on their head where the bad guy becomes the caretaker, though I wonder just how old that trope is. These days, you can find it if you search hard enough, but looking for older examples is a struggle.
The manga debuted online in Japan on the LINE platform in the summer of 2020, so the anime was the only way I ever knew about it. Having said that though, for what it has going for it, it needs more episodes because 12 isn’t enough to give it the leg room it needs.
Elves don’t change like humans do
It kicked off in 2023 and had been memed all over the internet even to this day. The most prominent memes being, Ubel being a morally ambiguous mage with… lickable armpits… (ಠ_ಠ), Fern and Stark f[explosion!]k so much that Frieren could leave and come back to greet a litter of their children, and Frieren herself is a god-tier racist, on par with LowTierGod.
Demons beware
Admittedly the memes are far as hell in the animanga and I’m only a couple of episodes in. Aside from these three jokes, the plot is an after story. It’s a DnD campaign that wrapped and the heroes are getting used to peace after the evil entity had been defeated once and for all. Frieren the mage, Himmel the hero, Heiter, and others among the party all go on their separate ways while remaining friends. The one thing that gets to Frieren herself is her elven lifespan compared to that of humans. 50 years pass and Himmel is a frail old man while Frieren, due to her elven species, hasn’t aged a day.
This doesn’t bear on Frieren’s shoulders until Himmel passes away from old age and the elven mage regrets not having gotten to connect with him better. Over the course of the series, the characters, even in their new chapters in their lives, remember Himmel the hero by what he did and how he lived. Each person who remembers him has a lot to say and all of them are positive and uplifting. Of course, the heroes, having known him personally, have more personally ridiculous and intimate stories with him. This goes on throughout the series and Netflix currently has it in its line up so give it a watch if you don’t feel like pirating it. I’d talk more about what I’d observe, but in this instance, I think it’s better when you watch it for yourself.
Don’t make me ask twice! !GET IN THE ROBOT, SHINJI!
A staple in the mecha/gundam genre, NGE very much alludes to Christian mythos with the angels harkening to their biblically accurate appearances. There’s a lot to say about Evangelion, it’s movies, and the Rebuild sequel movie series, but this is another one I have slated for a 2026 review.
The main crux of the series is not “Wow, cool robot,” like most of its contemporaries. It’s a combination of peace of mind through acceptance of oneself and clever critique of the military use of children for dangerous experiments. Also the theme of personal loss in juxtaposition with self-acceptance. Roughly every character is fundamentally broken and the fact that much of the cast consists of 14-year-old mech suit pilots, Anno is a weird guy, alright, if this is the proof in the pudding.
What has people continuously talking about it for 30 years strong is the memes, of which there are many. You can have some of your favorites (my personal ones involving Asuka in some capacity), but the one thing to note is that unlike a lot of fandoms, I think the Eva fandom I’ve seen is one of the few to actually read its source material and understand it without issue. This puts it above some of the other series to air concurrently and down the line where the bombastic, earth-position-influencing combat is the sole or central focus of a series. It technically disguises itself as an allegory for depression through Christian mythology, but Hideaki Anno won’t admit that.
Like Frieren, it’s also on Netflix and so is the movie, End of Evanglion. I so far am wrapping up the anime, but I haven’t touched the movie yet. And speaking of movies:
Even more Ainu cooking, but for real
So Satoru Noda began writing the manga in 2014 and the anime adaptation followed four years later. After that came this live action movie in 2024 and a continuation in a second season … Hmmm… The live action version of Golden Kamuy does well to capture the humorous elements of the manga while staying true to the practical elements. It isn’t 1:1 for obvious reasons but this was completely unexpected. A surprise to be sure but a welcome one. I had talked about Golden Kamuy before, so a run down of the salient points are everyone knows of the legend of the Ainu gold, the map to the treasure is tattooed on a group of eccentric Abashiri prisoners, and death is the only thing stopping everyone from using the gold for their own purposes. A race to near-infinite wealth of sorts…
Yeah, I went there.
I only give it high marks because I love the series so much, so as much as I recommend the movie and live-action series, consider that this part of the blog is a bit more subjective than normal since I consider myself part of the target audience for something like this.